I don’t know who thought this was a good idea, but this game feels like it was designed purely to make players suffer. From the moment you start, it throws unfair mechanics, brutal difficulty spikes, and frustrating RNG at you, making every victory feel hollow rather than satisfying. The developers must have mistaken “challenge” for “torture.”
Instead of rewarding skill, the game constantly punishes you with cheap deaths and tedious repetition. The controls are clunky, the hitboxes feel inconsistent, and don’t even get me started on the awful checkpoint system. There’s no real sense of progression—just a constant cycle of failure and frustration.
Some people might call it “hardcore” or say it’s “not for casuals,” but let’s be honest: good difficulty is about balance, not just making everything painful. If you enjoy suffering for the sake of it, maybe you’ll like this. But for anyone looking for a fair, well-designed challenge, stay far away. There are plenty of games that are difficult but still fun—this is not one of them.
Final verdict? A game made for masochists, not gamers.
Instead of rewarding skill, the game constantly punishes you with cheap deaths and tedious repetition. The controls are clunky, the hitboxes feel inconsistent, and don’t even get me started on the awful checkpoint system. There’s no real sense of progression—just a constant cycle of failure and frustration.
Some people might call it “hardcore” or say it’s “not for casuals,” but let’s be honest: good difficulty is about balance, not just making everything painful. If you enjoy suffering for the sake of it, maybe you’ll like this. But for anyone looking for a fair, well-designed challenge, stay far away. There are plenty of games that are difficult but still fun—this is not one of them.
Final verdict? A game made for masochists, not gamers.