- Aug 26, 2017
- 33
- 20
ALready Knwon Issue, Check Snekk's most recent reply, there is a new HTML link that fixes some issues.In the HTML version, you can meet May again by exploring after already having met her.
ALready Knwon Issue, Check Snekk's most recent reply, there is a new HTML link that fixes some issues.In the HTML version, you can meet May again by exploring after already having met her.
Bro, I tinkered a bit and fixed the "Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of null (reading 'enchantments') <<if $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Death Shroud")>> <p>You have nothing to fear in the Graveyard while wearing your shrouded clothing.</p> <</if>>" on line 5285, and a similar error on line 23028. Here, I had to add $equippedArmor at the beginning to change the condition, since $equippedArmor prevents the error if it’s null or undefined.Maybe a third? Some of the systems are not transferring well and a few other things I'm having to change due to some people not being able to find locations as they were random. I'm also adding in stuff that existed purely as concept notes that I've wanted in the game for awhile.
This might work
1. Done.Well, it's time to pay a visit and help with bugs and suggestions.
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Fixed.In the HTML version, you can meet May again by exploring after already having met her.
Fixed. Every new potion I formatted was wrong.Masculine Potion *might* be bugged in HTML/twine version 0.7.6.4. Feminine Potion seemed to work okay. (I tried save editing my female protag into a male and gave him a Feminine Potion to see if that was working.)
I changed it to that. I think I've also fixed the clothing breaking as well.Bro, I tinkered a bit and fixed the "Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of null (reading 'enchantments') <<if $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Death Shroud")>> <p>You have nothing to fear in the Graveyard while wearing your shrouded clothing.</p> <</if>>" on line 5285, and a similar error on line 23028. Here, I had to add $equippedArmor at the beginning to change the condition, since $equippedArmor prevents the error if it’s null or undefined.
Now the line looks like this: <<if $equippedArmor && $equippedArmor.enchantments && $equippedArmor.enchantments.includes("Death Shroud" )>>
There’s an extra space in the parentheses because the site inserts a smiley into the code...
No, I forgot to add it back in as there was a bug in it. Sorry about that.Am I doing something specifically wrong or is the 'fool around' option with Lu, er, supposed to give me a completely blank screen? (outside of the top UI bar)
1. I think I fixed itI player 1h and founf this errors/bug...
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Personal preference, I suppose. I'm not too far behind on stuff that's in the QSP version for the twine one. Another couple of weeks and I'll have everything in and then it's just quests and finishing the story.I understand the game is going through an engine migration process but I gotta ask, which version should I play first, straight into twine or QSP until the twine version catches up?
I'm sorry what? I know you've been doing it for a while but damn you've basically flown though the re-write.Personal preference, I suppose. I'm not too far behind on stuff that's in the QSP version for the twine one. Another couple of weeks and I'll have everything in and then it's just quests and finishing the story.
No apology needed, thanks for the heads up. Couple other things I noticed (i'll admit up front didn't look through the thread to see if anyone has pointed these out since this version dropped, so sorry if these have been taken care of) -This might work
No, I forgot to add it back in as there was a bug in it. Sorry about that.
1. I think I fixed it
2. I'll add the werewolf to my to fix list for the next update.
3. I know, I was going to change a few things. I've added it back in in the next update.
4. I intend to eventually update the enemy stats and xp values. Having the player get one shot by enemies in the first round of combat with no way to defend or know about it isn't that fun.
5. I think I fixed it, alongside the Rebuild the Dragon Isles quest. Some triggers were wrong.
I'm doing this for fun which I think prevents the burnout that I'm seeing other people have.I'm sorry what? I know you've been doing it for a while but damn you've basically flown though the re-write.
Edit: Also interacting with the Gobbos in the flophouse broke something for me, mainly going out drinking causing game to "black out"
1. Ah. The flaming sword from the ruined house changes your background. Whoops, fixed.No apology needed, thanks for the heads up. Couple other things I noticed (i'll admit up front didn't look through the thread to see if anyone has pointed these out since this version dropped, so sorry if these have been taken care of) -
If you don't mind me offering a suggestion, perhaps a button to undo/reset to a state one action ago would help with the various error pages? I started saving somewhat paranoiacally after that happened, since it was otherwise softlocked.
- I don't even know how specifically this triggered, but using the Last of the Elves start and running around in the Northern forest for a while, I came back to Avedon city center and one of the chooseable options was "[something something] Bill [something]". I was like 'who the hell is this?' and picked him, and then it suddenly began acting like (from what I gather) I had the farm start with the siblings, and something about the sister smelling witchcraft on you which I assume is a part of that start's questline. They gave me a weekly allowance and everything.
- If you report the lactaid thing in the Frog cafe, you get 500 gems for it from the guard post. But after that, if you try and ask the bartender in that same map (i forget the name of the bar) for work, it cuts to the scene where you report the lactaid and get those gems. Convenient, but I'll hazard a wild guess that it maybe wasn't intentional.
- Before the overdosed girl thing happens at all, occasionally working the front register will also just turn up a page that says 'The Frog' and is otherwise completely blank. Have to reload your last save when that happens as far as i can tell
Also, apropos of nothing, big fan of Fate huh?![]()
There's spoilers for why she won't want to do that since it isn't in the game yet.Also while i'm asking - is there any way to progress the goblin/kitsune line by bringing Mariko to the goblin king? The quest log didn't seem to say it was impossible, but whenever I talk to her in the Sleepy Fox, it doesn't prompt for any kind of additional dialogue or anything. I know you can mark the quest completed if you kill the goblin king as well, but i'm just wondering if there's a separate route or if that's not implemented yet
i think the fish is something that's occasionally added to your inventory if Lu is kept at the lizardfolk village hut? it mentioned something about her adding fish and other stuff she finds in the sea to your inventory from time to timeSome new bugs or not;
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In that case, she can do it even from 4000km awayi think the fish is something that's occasionally added to your inventory if Lu is kept at the lizardfolk village hut? it mentioned something about her adding fish and other stuff she finds in the sea to your inventory from time to time
i may have skimmed a bit early on but isn't that also related to something Lo (not Lu) talks about? she says she manages your inventory for youIn that case, she can do it even from 4000km away
impresive