4.30 star(s) 24 Votes

fulcrum

Engaged Member
Feb 2, 2018
3,564
2,085
she referenced the pissing despite us never getting that far when tickling her iirc. The interaction tree for her to go pantsless is related to her presenting herself to us. I dont remember what stats it requests (i just jacked them up to 100 accross the board) but you have to talk her into becoming more comfortable when shes lying on the bed. Eventualy she does a little show-and-twirl with further -so far "under construction"- options implying we can force her to undress completely.

here's guessing the entire sister "content" will come late or never.
 

greono

Member
Game Developer
May 9, 2017
319
710
Clothing seems to be a bit bugged in this version, yes.
But you can make her wear the white panties if you talk to her at evening/night when she is at the balcony, ask her to "get more comfortable". Maybe it's only possible after the beach, but somehow it works, i have already done that.



It's still an early state.
At the moment many quests are incomplete or a bit bugged, yes.

But i don't think it's bad design, just the opposite.
Every decision you make leads to different scenes and content, therefore it feels very natural and interesting.
I played it maybe 7 or 8 times from the beginning on, and i still see new content everytime, thats just amazing!


greono You are doing a great job dear friend! I love it. Keep up the good work.
I already made a contribution, since your game is really outstanding in so many aspects!
Hope you progress well with it :)
Thank you, friend! This project will be taken seriously and until everything is finished! This time it will happen!!! Hehehe.
 
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morpheusahrms

Active Member
Sep 11, 2017
983
1,905
You really think thats a wrong approach?

I think i would do exactly the same as the dev here.
Not in first place because it's "more fun", but because it makes more sense to have the skeleton first, and then easily place the flesh on it.
First the sketch, then the colours. Something like that ^^
I KNOW it is, having worked in both creative writing and in Design when I was younger (both employed and freelance).

Sure, if that is what you do - put in the skeleton - that works. The Skeleton is outlining the Plot, the Characters, the mechanics, the set pieces and so on. Ideally you have done this before creating the first scene/day/plotline.

What we have here though (and what I was aiming at) is that at some point you need to go through your work and get it up to the desired quality step by step instead of adding to it. This is even more important in a work that is released as a "work-in-progress" as these games here are.

Getting motivated to do the fine tuning and corrections and other more mundane tasks is the key to being a successful creator.
 
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Wilwock

Member
Sep 26, 2021
337
873
You really think thats a wrong approach?

I think i would do exactly the same as the dev here.
Not in first place because it's "more fun", but because it makes more sense to have the skeleton first, and then easily place the flesh on it.
First the sketch, then the colours. Something like that ^^
The skeleton should be a game outline that exists in writing, you then systematically flesh it out by actually creating the game, following the plan. I would hope such a thing exists and that he's following it. The real trap is just making things ups as you go, allowing yourself to add entirely new things constantly that weren't planned for, not realizing you've made too many promises to possibly fulfill on your own in less than ten years.
 

greono

Member
Game Developer
May 9, 2017
319
710
The skeleton should be a game outline that exists in writing, you then systematically flesh it out by actually creating the game, following the plan. I would hope such a thing exists and that he's following it. The real trap is just making things ups as you go, allowing yourself to add entirely new things constantly that weren't planned for, not realizing you've made too many promises to possibly fulfill on your own in less than ten years.
The skeleton of the game has been around for over 7 years and has been improved since then. What makes the game "take a while" is the fact that the player's choices influence the game's path. I've added very few things, most of the things are there because they need to be.

The game doesn't follow a random path, everything is written and very well written, the problem is that no one, besides me and a few collaborators, knows the real plot of the game. You think it's something simple, about a drug and about having sex with your little sister.

Besides, what does it matter if the game will be finished in 5 or 10 years? (We have games that have been in production for over 8 years and I don't see anyone complaining). For me the important thing is that there are constant updates full of interesting things to do, I'm trying to bring monthly updates (and I've been doing this for over 4 months in a row) and I think I'm doing a good job so far, much better than many developers who have a simple and stupid story.
 

r3r2rr2831

Newbie
Mar 20, 2022
21
8
The story has a very deep themes in them. Its as deep as the ocean, in which your little sister almost drowns, and protagonist/game comments on him grabbing her boobs during rescue, despite the fact that he might lose her forever in that moment.
Or when they masturbate a dog.

We have games that have been in production for over 8 years and I don't see anyone complaining
You think no one is complaining about never released and abandoned projects? Like half of the posts on forum are either "update is so small" or "stop complaining about updates being so small".
 

Samenbank

Newbie
Oct 27, 2020
52
94
The story has a very deep themes in them. Its as deep as the ocean, in which your little sister almost drowns, and protagonist/game comments on him grabbing her boobs during rescue, despite the fact that he might lose her forever in that moment.
Or when they masturbate a dog.


You think no one is complaining about never released and abandoned projects? Like half of the posts on forum are either "update is so small" or "stop complaining about updates being so small".
:LOL:
You make fun about it, but you can also see it from another point of view:
that way you can bring those themes to people wich would otherwise never get in touch with it.
Or their little sister ^^

I can't complain about the size of updates here. If you focus on one special person maybe, but all in all it progresses well in my opinion. The updates are frequent. And it's still a one-man-project. If the dev can successfull hire someone we can hope for more content per update :)
 
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4.30 star(s) 24 Votes