Here is my general feedback about the game :
- Characterization :
In a story with relationship dynamics at the core, flat characterization feels especially stands out.
Characters in fiction—whether it's a novel, game, or an erotica story—are most memorable when they feel human. They don’t necessarily need to have loud(distinct) or quirky traits, but they do need depth.
While I appreciate you brushed that part in some earlier scene (the introduction part) I still feel this part needs to be fleshed out more to get the most out of that part, yes she was very kind, yes she was very nice, but why? Why she was acting like she did? Maybe she was kind to everyone but is secretly terrified of confrontation , or maybe she’s "nice" because she craves validation, or maybe because she grew up in a strict household and represses her true feelings.
These kind of motivations/flaws add dimension and depth to the character, my usual advice for this thing is to imagine yourself having a one-on-one interview with your character, and ask them about themselves, what's their deepest secret, desire, etc. and so forth and so on.
The Writing :
- While I don't expect a professional writing, I do appreciate you are going with a more grounded approach on your narrative story telling, but I do think the writing, in some aspects, needs to be better, try to read more about "Show, don't tell" in writing fiction and try to implement it in your work, it will enhance the story exponentially.
And also I hate reading internalized monologue/thoughts from a character in a story, yes, hate is a strong word, but it's true, no scratch that, I DESPISE it. It takes away all the immersivity, engagement, and any sense of tension in a story, when I read a story, I want to feel the story, not reading a character's thought about what's happening in them, there are more subtler, elegant way of getting your points across to your audiences than writing down the exact thought of your characters, learn how to do it.
- Some dialogues does not sound natural and sounds too formal for daily conversations
TLDR : A nice phone texts game that has more a grounded and natural way of it's approach, which is of course the more ideal form of the storytelling. It's definitely worth to keeping an eye on, especially if the author polish and flesh the story more and improve their writing skill.
I personally would rate 3.5/5 but I give bonus point for keeping the grounded feeling in their game.
Thanks for the game, good luck and have a nice one.
- Characterization :
In a story with relationship dynamics at the core, flat characterization feels especially stands out.
Characters in fiction—whether it's a novel, game, or an erotica story—are most memorable when they feel human. They don’t necessarily need to have loud(distinct) or quirky traits, but they do need depth.
While I appreciate you brushed that part in some earlier scene (the introduction part) I still feel this part needs to be fleshed out more to get the most out of that part, yes she was very kind, yes she was very nice, but why? Why she was acting like she did? Maybe she was kind to everyone but is secretly terrified of confrontation , or maybe she’s "nice" because she craves validation, or maybe because she grew up in a strict household and represses her true feelings.
These kind of motivations/flaws add dimension and depth to the character, my usual advice for this thing is to imagine yourself having a one-on-one interview with your character, and ask them about themselves, what's their deepest secret, desire, etc. and so forth and so on.
The Writing :
- While I don't expect a professional writing, I do appreciate you are going with a more grounded approach on your narrative story telling, but I do think the writing, in some aspects, needs to be better, try to read more about "Show, don't tell" in writing fiction and try to implement it in your work, it will enhance the story exponentially.
And also I hate reading internalized monologue/thoughts from a character in a story, yes, hate is a strong word, but it's true, no scratch that, I DESPISE it. It takes away all the immersivity, engagement, and any sense of tension in a story, when I read a story, I want to feel the story, not reading a character's thought about what's happening in them, there are more subtler, elegant way of getting your points across to your audiences than writing down the exact thought of your characters, learn how to do it.
- Some dialogues does not sound natural and sounds too formal for daily conversations
TLDR : A nice phone texts game that has more a grounded and natural way of it's approach, which is of course the more ideal form of the storytelling. It's definitely worth to keeping an eye on, especially if the author polish and flesh the story more and improve their writing skill.
I personally would rate 3.5/5 but I give bonus point for keeping the grounded feeling in their game.
Thanks for the game, good luck and have a nice one.