Pdoan

Active Member
Mar 1, 2018
845
669
The display in PQ 2 should be in 16:9 aspect ratio and it would be good too, there would be no other shortcomings in it:whistle:
If Tikerer use an engine other than RPGMaker. Moreover, would it matter if the game running in a smaller window? If the game go full screen, do every player have a 16:9 screen? Do RPGMaker allow game resolution change?
 

Zel zaraki

Member
Nov 1, 2019
200
171
If Tikerer use an engine other than RPGMaker. Moreover, would it matter if the game running in a smaller window? If the game go full screen, do every player have a 16:9 screen? Do RPGMaker allow game resolution change?
NLT games are some of the most high quality adult games, they're all made using RPGMaker engine, RPGMaker makes the process of making an adventure game easier by already having a streamlined structure for stats, combat, equipment, inventory, maps, etc. A 16:9 ratio is kinda difficult for RPGM games, given the 48*48 tile thing, it has plugins to change games but it mostly depends on map sizes for it to work. RPGM is a very decent engine for making a game like Peasants Quest. The sequel can be made using the same engine, animations and videos can be 16:9 like NLT games. In the end it's the devs decision, he should pick an engine he's most comfortable with and that fits his vision for a game.
 

Pdoan

Active Member
Mar 1, 2018
845
669
NLT games are some of the most high quality adult games, they're all made using RPGMaker engine, RPGMaker makes the process of making an adventure game easier by already having a streamlined structure for stats, combat, equipment, inventory, maps, etc. A 16:9 ratio is kinda difficult for RPGM games, given the 48*48 tile thing, it has plugins to change games but it mostly depends on map sizes for it to work. RPGM is a very decent engine for making a game like Peasants Quest. The sequel can be made using the same engine, animations and videos can be 16:9 like NLT games. In the end it's the devs decision, he should pick an engine he's most comfortable with and that fits his vision for a game.
NTL use mostly custom tilesets, and they have a big and very experienced team (they are on their 6th game). However, are all NTL games in 16:9? I know that their last three games are in high res (looks nice in fullscreen), but I still remember seeing the black bar on the side when using fullscreen in Treasure of Nadia and The Genesis Order.

For PQ2, I'm pretty sure the Tinkerer will stick with RPGMaker. I'm not sure how Tinkerer got the tilesets for PQ. Did he make them himself? Or did he buy the assets? Or he has some help? For image and animation, the aspect ratio isn't as important as resolution. I would be fine with any aspect ratio as long as it's high res. For game play, 16:9 isn't necessarily better for RPGMaker style game. A little bit more room for a more detail map, but it also can be done with HD tiles in higher resolution.

Edit: I would consider NTL as "pro", and Tinkerer as "hobbyist".
 

Zel zaraki

Member
Nov 1, 2019
200
171
NTL use mostly custom tilesets, and they have a big and very experienced team (they are on their 6th game). However, are all NTL games in 16:9? I know that their last three games are in high res (looks nice in fullscreen), but I still remember seeing the black bar on the side when using fullscreen in Treasure of Nadia and The Genesis Order.

For PQ2, I'm pretty sure the Tinkerer will stick with RPGMaker. I'm not sure how Tinkerer got the tilesets for PQ. Did he make them himself? Or did he buy the assets? Or he has some help? For image and animation, the aspect ratio isn't as important as resolution. I would be fine with any aspect ratio as long as it's high res. For game play, 16:9 isn't necessarily better for RPGMaker style game. A little bit more room for a more detail map, but it also can be done with HD tiles in higher resolution.

Edit: I would consider NTL as "pro", and Tinkerer as "hobbyist".
Honestly with the HD mod the game is gorgeous, I don't mind the black bars I just want a fun game, I agree PQ2 should be made on RPGM cause as I've said it's better if he sticks to a familiar engine and game design rather than switching to Godot or Renpy.
 

Pdoan

Active Member
Mar 1, 2018
845
669
High res means the game will look good in fullscreen. Let's hope for that.

Renpy isn't really suitable for game like PQ, because it does not have a built-in combat system. I don't have a lot of experience with Godot, but it seems to be a bit compicated for game like PQ. Not sure if it worth the time (for Tinkerer) to learn it.
 

Damagus01

Well-Known Member
Nov 20, 2022
1,090
957
Or did he buy the assets? Or he has some help?
He does buy assets, including higher-quality tile sets (see the Tower Approaches map, and I think the various shops which have been updated). At least a few assets are custom, like Vixenatrix's model, but I think almost everything has no or very minor mods.
 

wrs_supernova

Member
May 22, 2020
152
420
yo people, I recently came back to playing this and downloaded the nyd362 build.
what is bugging me is that I'm renting the field for more than a week and I haven't noticed any money drop or any event saying I paid 100g to the farmer, for the weekly fee :WaitWhat::WaitWhat: the game still says I'm supposed to pay weekly, but nothing happens (the house fee is working fine, though)
 

Billshwr

Active Member
Feb 17, 2021
722
210
yo people, I recently came back to playing this and downloaded the nyd362 build.
what is bugging me is that I'm renting the field for more than a week and I haven't noticed any money drop or any event saying I paid 100g to the farmer, for the weekly fee :WaitWhat::WaitWhat: the game still says I'm supposed to pay weekly, but nothing happens (the house fee is working fine, though)
IIRC it just comes out in the background, the same with the money earned from the farms (if already have 99 items and a child working I believe)…
 
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