The game has potential but falls short of being truly good.
The dialogues are overly simplistic and lack depth. Complex and morally charged situations—such as the protagonist engaging in a taboo relationship—are resolved in just a few lines of persuasion, making the interactions feel unrealistic. Meanwhile, other character conflicts, such as Mia's struggle with her sexuality, are given significantly more weight, creating an inconsistent narrative tone. Characters overall feel shallow, and conversations often seem like a means to an end rather than meaningful interactions, making them forgettable.
One of the more frustrating aspects is the illusion of choice. While the game presents multiple relationship paths, it ultimately forces certain outcomes—particularly with Rosie. Despite actively avoiding her, the game continues to frame her as the protagonist’s love interest, with other characters referencing the relationship even when the player's choices suggest otherwise. This lack of agency makes interactions feel forced and immersion-breaking.
Visually, the renders are decent but verge on being outdated. There is some improvement over time, but character designs are generally unappealing, with a few exceptions such as Mia, Elise, and the nurse. While this may be an intentional artistic choice, it doesn't necessarily enhance the experience.
The overarching plot has an interesting premise, though the execution could be stronger. The protagonist sometimes makes questionable decisions, which can be frustrating. However, the inclusion of RPG elements is a nice touch, even if they don't have a significant impact on gameplay—it’s refreshing to see an AVN experiment with more than just text-based slides.
Overall, the game seems to cater to a specific niche within the AVN community. It may not appeal to everyone, but I’m curious to see how future updates refine the experience.
The dialogues are overly simplistic and lack depth. Complex and morally charged situations—such as the protagonist engaging in a taboo relationship—are resolved in just a few lines of persuasion, making the interactions feel unrealistic. Meanwhile, other character conflicts, such as Mia's struggle with her sexuality, are given significantly more weight, creating an inconsistent narrative tone. Characters overall feel shallow, and conversations often seem like a means to an end rather than meaningful interactions, making them forgettable.
One of the more frustrating aspects is the illusion of choice. While the game presents multiple relationship paths, it ultimately forces certain outcomes—particularly with Rosie. Despite actively avoiding her, the game continues to frame her as the protagonist’s love interest, with other characters referencing the relationship even when the player's choices suggest otherwise. This lack of agency makes interactions feel forced and immersion-breaking.
Visually, the renders are decent but verge on being outdated. There is some improvement over time, but character designs are generally unappealing, with a few exceptions such as Mia, Elise, and the nurse. While this may be an intentional artistic choice, it doesn't necessarily enhance the experience.
The overarching plot has an interesting premise, though the execution could be stronger. The protagonist sometimes makes questionable decisions, which can be frustrating. However, the inclusion of RPG elements is a nice touch, even if they don't have a significant impact on gameplay—it’s refreshing to see an AVN experiment with more than just text-based slides.
Overall, the game seems to cater to a specific niche within the AVN community. It may not appeal to everyone, but I’m curious to see how future updates refine the experience.