- Jul 24, 2021
- 325
- 318
There actually is a flag that is used to check if Dwayne's dead or not; it's "game.flags.dwaynedead" setting it to "game.flags.dwaynedead = True" will treat Dwayne as dead. Also, as it turns out, the way the game is coded has it where the sequence where Dwayne is killed and you telling Cassidy that Dwayne's dead are two separate events, and Cassidy's event is triggered using the as mentioned flag.I can't think of any reason you'd want or need to but the simple answer is you probably don't. Dwayne isnt a normal character you can just run into, he only appears in select events and dies as a result of a specific series of events. So his "dead status" is probably checking if the last event in that chain is complete or not.How do I find Dwayne's alive or dead status in the code?
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