You caught meThis is a good one,
and just to be clear, the others path is the second, for the reason because you want to see if you can get Josy on it too , right ?
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Except it does boil down to one choice. Think about it.It's only skippable once you've already played it. The idea is that you play it, make all the choices throughout that determine Chick or DIK, then on your next playthrough of the dozen or so saves you have, you can skip it and just give the answer you got the first time. It's not a case of "how do you remember her" or even really "how do you want her to be", it's a case of how have you sculpted her personality through the choices you have made for her? (The exact same way Chick/DIK is decided for you as MC.)
Easily avoidable scenario if we're being honestShe decided ?!![]()
Not necessarily true. By playing , you can make Zoey to have a dik personality and still chose to forgive to the tattooed girl, and in that case that choice wont effect Zoey , she still gonna have a dik-ish personality.Except it does boil down to one choice. Think about it.
Imagine if for Season 3 DPC just boiled down the previous 8 episodes to "DIK or CHICK, which LI path". It makes the entire nuance and complexity of the previous 8 episodes seem pointless.
If the Interlude can be so easily summed up as "is Zoey a DIK or CHICK" then you might as well have just had that choice integrated into an earlier episode flashback of her.
It's the same as those games that ask you a few questions at the start of a new executable for season 2, rather than carrying over all the choices - did you say "yes" to this person, are you in a relationship with that person, etc. It just gives you a means to avoid replaying it, while still getting to shape the character. I get how you can think that makes it pointless, but if that's your actual stance, and not just because you don't like the interlude/Zoey, you're missing a lot of context. In order to get a true reflection in making your choice, you do have to play it at least once. Otherwise, you have nothing to base your decision on.Except it does boil down to one choice. Think about it.
Imagine if for Season 3 DPC just boiled down the previous 8 episodes to "DIK or CHICK, which LI path". It makes the entire nuance and complexity of the previous 8 episodes seem pointless.
If the Interlude can be so easily summed up as "is Zoey a DIK or CHICK" then you might as well have just had that choice integrated into an earlier episode flashback of her.
But the problem is DPC has essentially programmed it that the only meaningful variable that does transition over is "DIK or CHICK", in which case all the permutations of the Interlude itself are pointless.Not necessarily true. By playing , you can make Zoey to have a dik personality and still chose to forgive to the tattooed girl, and in that case that choice wont effect Zoey , she still gonna have a dik-ish personality.
and vice versa.
For now, interest is still rather low, waiting for some surprise to awaken it.View attachment 4601921
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Release week is soon upon us.
Beta testing has yielded great results, and the testers have done a thorough job with the episode.
Here's the updated changelog after the weeks of beta testing. It's most likely final. *Crosses fingers*
On top of helping me find bugs and polish episode 11 further, there have been some improvements to the overall season during beta testing.
The bullet points in bold font are recent changes and improvements that affect previous episodes.
-- Changelog v0.11.0 --
Added Episode 11 that includes
7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects
- Fixed a bug that caused studying at your desk to fail if you opened the phone while choosing what to study.
- Added a tracking system for Seen dialogue to the Stats app.
- Added buttons to cycle the girls in the 2D art app.
- Reduced the animation times of tiles appearing and disappearing in Triple Tile.
- Fixed an issue with scrolling while browsing the phone gallery that would cause the phone to close.
- Fixed an issue with the quick menu that set it to disabled after viewing credits.
- Menus in Brawler can now be closed using the middle mouse button.
- Improved the text spacing in the Bios app.
- Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
- Fixed an issue with money messages staying on screen when fast traveling from the desk area.
- Fixed a missing image error for an animation.
- Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
- Fixed an issue that prevented Envy's events from being added to her Bios history.
- Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
- Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
- Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
- Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
- Slightly increased timer for the English class.
- Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
- Corrected typos
Thank you for your support!
I look forward to Friday and I hope you'll be joining me for the release.
Love
Dr PinkCake
But it's pointless context, because DPC themselves just goes "alright, you can just skip it now. All that could alter is if Zoey's a DIK or CHICK leaning personality" which in that case... just add it to an earlier flashback involving fuckface.It's the same as those games that ask you a few questions at the start of a new executable for season 2, rather than carrying over all the choices - did you say "yes" to this person, are you in a relationship with that person, etc. It just gives you a means to avoid replaying it, while still getting to shape the character. I get how you can think that makes it pointless, but if that's your actual stance, and not just because you don't like the interlude/Zoey, you're missing a lot of context. In order to get a true reflection in making your choice, you do have to play it at least once. Otherwise, you have nothing to base your decision on.
It's only "pointless" because you're dismissing the entire Interlude based on the fact DPC wanted to make things easier for the player upon replays.But it's pointless context, because DPC themselves just goes "alright, you can just skip it now. All that could alter is if Zoey's a DIK or CHICK leaning personality" which in that case... just add it to an earlier flashback involving fuckface.
DPC basically missed their slot to introduce the character, which should've been at the same time as Josy joining B&R, and instead of just nixing the character they wrote a separate interlude to try and flesh her out but it doesn't really feed back into the main narrative which essentially reduces it to pointless filler.
Don't forget how fucking ridiculous it is that this girl supposedly went to the other side of the continent and lived there for several months, with an active social life, drinking etc, and she never got a BF or even hooked up with anyone.But it's pointless context, because DPC themselves just goes "alright, you can just skip it now. All that could alter is if Zoey's a DIK or CHICK leaning personality" which in that case... just add it to an earlier flashback involving fuckface.
DPC basically missed their slot to introduce the character, which should've been at the same time as Josy joining B&R, and instead of just nixing the character they wrote a separate interlude to try and flesh her out but it doesn't really feed back into the main narrative which essentially reduces it to pointless filler.
But, as I said, what you say is not entirely true. Its only if you skip it, otherwise its not the only meaningful choice.But the problem is DPC has essentially programmed it that the only meaningful variable that does transition over is "DIK or CHICK", in which case all the permutations of the Interlude itself are pointless.
Sweet as an ugly goblin
Don't forget how she's there for a reason, is depressed as fuck, and is in love with Tremolo who she left behind (though she doesn't realize it yet).Don't forget how fucking ridiculous it is that this girl supposedly went to the other side of the continent and lived there for several months, with an active social life, drinking etc, and she never got a BF or even hooked up with anyone.
No, I'm dismissing it because if 3 and a half months of development on a sub-chapter for a single character can be boiled down to transferring over a single variable of "is this new character a DIK or CHICK" then it was a massive waste of resources, in the same way I'd dismiss Episode 9 being largely a single party if it had a single episode ending and none of the choices within that episode impacted episode 10.It's only "pointless" because you're dismissing the entire Interlude based on the fact DPC wanted to make things easier for the player upon replays.
Well, yes, but only if you ignore a bunch of things that have alraedy been said (not just by me). So first off, the interlude wasn't just to introduce Zoey, it was for legitimate technical reasons (so I saw - again, I wasn't around at the time to hear first hand). Introducing Zoey's backstory and allowing you to shape her character was just a handy way for DPC to do this, while also having a change of pace from the main story (which you'll notice had a different look and feel, other than just in the characters/setting).But it's pointless context, because DPC themselves just goes "alright, you can just skip it now. All that could alter is if Zoey's a DIK or CHICK leaning personality" which in that case... just add it to an earlier flashback involving fuckface.
DPC basically missed their slot to introduce the character, which should've been at the same time as Josy joining B&R, and instead of just nixing the character they wrote a separate interlude to try and flesh her out but it doesn't really feed back into the main narrative which essentially reduces it to pointless filler.
Why is it ridiculous? Maybe she didn't find someone who she wanted a relationship with? Maybe she wasn't in the right headspace, having lost her nana and moved away from everyone she ever knew, and trying to find her feet in a new place. Maybe she just wasn't interested in hooking up with anyone for no reason but personal choice, because that's actually a legit option for people to choose...Don't forget how fucking ridiculous it is that this girl supposedly went to the other side of the continent and lived there for several months, with an active social life, drinking etc, and she never got a BF or even hooked up with anyone.
dunno, that whole interlude seemed pointless to me if I'm being honest. I've replayed the game several times, but other than playing it once when it was released I haven't touched it since. It's fucking meh if I were to rate it. If DPC never made that episode it still would have basically no impact on the main story, so what's the point of it?It's only "pointless" because you're dismissing the entire Interlude based on the fact DPC wanted to make things easier for the player upon replays.