- Jul 4, 2017
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The color settings which can be applied to the "Base" bitmap textures in the Daz shaders are applied (that is "multiplied by") on top of the colors in the bitmap itself. So at best you can adjust the "tint" of the all pixels in the texture image towards your selected color. So the "whites" of the eye will also be modified towards the blue color. Which is probably not what you want!What is the right way of playing with eye color? Can I do it in surface tab or it must be done with textures?
I am trying to create eyes like Alexandra Daddario's blue eyes. Do I just adjust the base color of irises in the Surface tab or should I mess with translucency and/or transmitted as well? Looking at the surface tabs it seems eyes are typically white for both base and translucency and slight grey for transmitted.
The correct way to get a specific eye color in your render is to use a texture image that has that color already. and leave the shader color setting at pure white.
If the model/character you have chosen does not already have an alternate eye texture with the color you want, look around the asset collections and you will find some eye texture packs.
Alternatively, you could use an image editor (photoshop etc) and make a copy of an existing eye texture from your model and then use masks etc to adjust only the iris part of the texture. and then save it, and choose that modified texture image in the Daz shader settings Base parameter.