In my case, this game is very easy and not challenging at all. However, I am a huge fan of DD and have spent years playing it, so I think for new players, it might be hard in some situations
This is where I'm at, just like I did for DD, I did some minor local file editing that reduced the reach and increased some positional restrictions to make it a little harder to reach deeper into enemy formations. As it stood, I felt it very easy to snipe out 4th row threats, I'd be interested in doing small tweaks for this, but I'm utterly unfamiliar with Godot, and I'm not sure I've the willingness to explore an unknown (to me) engine to polish up dialog and localizations for it.
In other news, this is a good game for folks who like this sort of thing. It captures a lot of the DD concepts and, unlike a lot of Ero games, doesn't ruin all of them. And its many additions to its core, the Desires bars, the fixed personality traits, how quirks and flaws decay faster or slower based on the character, the shift to deaths door, all great things. I think there's some tuning to be done on non-plate durability, as it's very easy to lose clothing very early, particularly with rats. As well as some tuning to be done around cursed items from enemies, as once the shields are down, its a bit too easy to get flooded with a full set. Mechanically its of course a bummer when your sweet archer is suddenly a maid, but that's the dice, but it also sort of dampens the 'slow, watch the stats' corruption themes the game otherwise vibes on. I also sorta wish cursed classes (even after 'free' had some protection against being shifted into new cursed classes as it provides a sense of finality for those characters (That once they accept they're now a dumb cow, they get to stay that).
But arts good, even if not ultra my style, since I'd favor a bit more 'monster' than 'everythings cute' look, but that's opinion. But I'm interested in seeing how this goes.