- Jul 2, 2020
- 5,566
- 3,557
After she transforms the extra dialogue should stop being a problem. The rest is still a thing thoI don't mind she asking for sex every time we go into the wood, but I hate that she disappear and reappear everytime I have to visit the girls in Weirdwood. Even though, it's only a second, and an extra click to dismiss the dialog, it's still annoying for me if I have to do it alot.
It's a common problem with pretty much all of the RPGmaker games.
- You can't back out of an action/conversation that you initiated.
- You can't progress because the companion is in the wrong spot.
The game stuck there and there is nothing that you can do except to quit. The work around would be running in circle so that the companion is always trailing before initiate a conversation/action.
It would be much better if I can ask the companion to wait in place (any place), or have some restriction on where they can go, or a combination those. However, I don't want to create too more work for Tinkerer when there are more important things to do.
You can actually leave the dog outside by the Tower Bridge before entering the Tower which I just recently found. You can also leave him by the big tree in Weirdwood as well.